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.Entire Development Process.

.Justification / Evaluation.

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 ALL is explained in the development images!!.

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IMPROVEMENTS THAT WOULD BE MADE:

  • the belt should be bigger

  • proportionally correct

  • addition of cargo pant pockets to improve the silhouette

  • all maps refined

  • addition of the different emotional masks, different styled moustache, nose & glasses combo and the blinds mask

  • explore camo with higher contrast and a non-pixel variant

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Features were included to increase accessibility for people with colour blindness and the asset was produced to fit with the game's art direction.

[PIPELINE]

> OWN-CONCEPT : themes researched, ideas and alternate versions shown to team

> BASE MESH in Maya, checked with Art-Lead and Lead-Animator before being sent

BASE MESH SENT TO ANIMATOR

> HP BASE MESH in ZBrush (checked)

> CLOTHES extracted and sculpted (checked)

> RETOPOLOGY and UVs in Maya (checked)

> BAKING in Marmoset Toolbag (Position Map, Vertex Colour, Green-Channel Mask) (checked)

> TEXTURING in Substance Painter (checked)

[RIGGED + SKINNED + ANIMATED = ANIMATOR]

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Posing by me. The green and red image to the left and the red character in the main image were poses from the animations.

.Untextured Turnaround.

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