






.Entire Development Process.
.& Justification / Evaluation.










ALL is explained in the development images!!.
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IMPROVEMENTS THAT WOULD BE MADE:
-
the belt should be bigger
-
proportionally correct
-
addition of cargo pant pockets to improve the silhouette
-
all maps refined
-
addition of the different emotional masks, different styled moustache, nose & glasses combo and the blinds mask
-
explore camo with higher contrast and a non-pixel variant
​
Features were included to increase accessibility for people with colour blindness and the asset was produced to fit with the game's art direction.
[PIPELINE]
> OWN-CONCEPT : themes researched, ideas and alternate versions shown to team
> BASE MESH in Maya, checked with Art-Lead and Lead-Animator before being sent
BASE MESH SENT TO ANIMATOR
> HP BASE MESH in ZBrush (checked)
> CLOTHES extracted and sculpted (checked)
> RETOPOLOGY and UVs in Maya (checked)
> BAKING in Marmoset Toolbag (Position Map, Vertex Colour, Green-Channel Mask) (checked)
> TEXTURING in Substance Painter (checked)
[RIGGED + SKINNED + ANIMATED = ANIMATOR]
​
Posing by me. The green and red image to the left and the red character in the main image were poses from the animations.
.Untextured Turnaround.

